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{ Tag Archives } games

peterb hits it out of the park

peterb of Tea Leaves, in Game Developer To World: Please Revolve Around Me! summarizes the position taken by Tim Sweeny of Epic during an interview thusly: People aren’t buying expensive enough PCs. Even the expensive PCs aren’t good enough to run his games. People who buy cheaper machines with Intel integrated graphics are giving their […]

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The Design of Everyday Games

Tea Leaves, The Design of Everyday Games: I’ve been playing a lot of Advance Wars lately. It is a perfect little gem of a game, and I’d like to use it to make some points about good game design. Good game design increase richness, but eliminates complexity. Good game design emphasizes content over form. And, […]

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Making Better Games with Test-Driven Development

Noel Llopis (Games from Within) and Sean Houghton, Backwards Is Forward: Making Better Games with Test-Driven Development: One of the questions we had when we jumped into TDD is whether it was going to hold for high-level code. We had seen in practice from previous projects that we can certainly do TDD to create low-level […]

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