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{ Tag Archives } human interface design

Unit testing Cocoa user interfaces: Use Check Methods

In the past, I’ve talked about ways to easily write unit tests for Cocoa applications, including tests for user interfaces using target-action and tests for interfaces using Cocoa bindings. There are some strategies you can apply to make writing tests for Cocoa code even easier, though. They’re just straightforward object-oriented programming, but sometimes we can […]

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CocoaHeads Silicon Valley at Apple on Thursday, Apple 17, 2008

The next CocoaHeads Silicon Valley meeting will be on Thursday, April 17, 2008 — that’s tonight! — at 7:30 in the De Anza 3 auditorium at Apple. That’s just inside the south side of De Anza 3, right across Mariani Avenue from Apple’s Infinite Loop campus in Cupertino. See the web site for directions. This […]

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Unit testing Cocoa user interfaces: Cocoa Bindings

About a year ago, I wrote about unit testing target-action connections for Cocoa user interfaces. That covers the traditional mechanism by which user interfaces have typically been constructed in Cocoa since the NeXTstep days. However, with the release of Mac OS X 10.3 Panther we’ve had a newer interface technology available — Cocoa bindings — […]

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The Design of Everyday Games

Tea Leaves, The Design of Everyday Games: I’ve been playing a lot of Advance Wars lately. It is a perfect little gem of a game, and I’d like to use it to make some points about good game design. Good game design increase richness, but eliminates complexity. Good game design emphasizes content over form. And, […]

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Unit testing Cocoa user interfaces: Target-Action

It’s really great to see that a lot of people are adopting unit testing for their projects and dramatically improving their quality. Test-driven development and agile development methodologies built around it are really taking off. However, a lot of people still feel that their user interface is difficult to test through code, and either requires […]

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Open Source Human Interface Design

Peter Trudelle, Shall We Dance? Ten Lessons Learned from Netscape’s Flirtation with Open Source UI Development (CHI 2002 – Getting to Know You) We wound up spending longer getting requirements in the form of bug reports, and doing design by accretion, backout and rework. Don’t let rushed coders drive things, design the product. [via Joel […]

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