Apple TV 2.0.1

A new version of the Apple TV software is available! And what’s more, after updating to Apple TV 2.0.1, I found that I can actually use my YouTube favorites and subscriptions on my Apple TV!

This is great, because I mark videos that I’ll want to watch again as favorites, and I have a number of subscriptions set up to interesting videos — like those from the Computer History Museum and Zendulo — that aren’t yet available as video podcasts.

YouTube favorites and subscriptions hadn’t worked for me in the past because I have a YouTube account that’s linked to my Google account — that is, a YouTube account that ends in @gmail.com. After updating to Apple TV 2.0.1, I just had to log out from my YouTube account and log in again, and everything came up just fine.

peterb hits it out of the park

peterb of Tea Leaves, in Game Developer To World: Please Revolve Around Me! summarizes the position taken by Tim Sweeny of Epic during an interview thusly:

  1. People aren’t buying expensive enough PCs.
  2. Even the expensive PCs aren’t good enough to run his games.
  3. People who buy cheaper machines with Intel integrated graphics are giving their money to Blizzard instead of Epic.
  4. This aggression cannot stand. The solution is that everyone except us should change what they’re doing and buy machines with more expensive graphics hardware.

This problem is endemic in the game industry.

The most recent example, I was going to buy my girlfriend The Sims 2 for Valentine’s Day to play on her MacBook. Oops! Her MacBook has the dread Intel integrated graphics and therefore can’t run it! Or, indeed, any of the other games ported to the Mac using the same technology! Thanks a bunch, it’s not like anybody has a MacBook! (Except, of course, everybody these days.)

But wait, what are the actual system requirements for The Sims 2 on Windows? 800 MHz CPU and a T&L-capable video card, or 2GHz CPU and non-T&L-capable video card. Her MacBook definitely meets those criteria, and it’s also a huge portion of the Mac customer base for a game like that. I wonder if the PowerPC build would run acceptably under Rosetta — the original Sims ran fine on an iBook DV a half-decade ago, after all, and it’s not like The Sims 2 is new.

I also heard a lot of commentary around the time the iMac G5 debuted about its “terrible” 5200FX video chipset. After all, it meant that a lot of games people were working on for then-high-end machines wouldn’t run! Except, uh, why wouldn’t they run? Because developers didn’t actually design for what users were buying! They were designing for some ideal system that very few people had, and beyond that they had the gall to complain that they weren’t selling many games. Hmm. I wonder why. If you limit your market to people with beefy dual-G5 systems with high-end video cards who are allowed to install games on them, maybe that’s not such a big market… On the other hand, if you design for the iMac G4, and the iMac G5 comes out, chances are you’ll be able to sell to a lot more people…

Game developers should be targeting the systems people are using rather than systems with every feature under the sun. No wonder casual games do so well — nobody else is willing to serve that vast majority of the market!

So if you’re writing a game, or thinking about writing a game, or any other performance-sensitive application, look at what the bulk of the users you want to target are currently using and design for that. Neither you nor your users are likely to be disappointed with the results.