Unit testing Cocoa user interfaces: Use Check Methods
In the past, I’ve talked about ways to easily write unit tests for Cocoa applications, including [tests for user interfaces using target-action][1] and [tests for interfaces using Cocoa bindings][2]. There are some strategies you can apply to make writing tests for Cocoa code even easier, though. They’re just straightforward object-oriented programming, but sometimes we can […]
Also tagged agile development, Cocoa, human interface design, Interface Builder, Objective-C, patterns, test-driven development, unit testing, user interface testing, Xcode