{"id":158,"date":"2006-07-04T16:06:00","date_gmt":"2006-07-05T00:06:00","guid":{"rendered":"http:\/\/eschatologist.net\/blog\/?p=158"},"modified":"2009-02-03T21:11:04","modified_gmt":"2009-02-04T05:11:04","slug":"the-design-of-everyday-games","status":"publish","type":"post","link":"https:\/\/eschatologist.net\/blog\/?p=158","title":{"rendered":"The Design of Everyday Games"},"content":{"rendered":"<p>[Tea Leaves][1], [The Design of Everyday Games][2]:<\/p>\n<p>> I&#8217;ve been playing a lot of *Advance Wars* lately. It is a<br \/>\n> perfect little gem of a game, and I&#8217;d like to use it to<br \/>\n> make some points about good game design.<br \/>\n><br \/>\n> Good game design increase richness, but eliminates<br \/>\n> complexity. Good game design emphasizes content over form.<br \/>\n> And, all things being equal, good game design favors<br \/>\n> mainstream technology over the cutting edge.<\/p>\n<p>**Read this.**  Peter&#8217;s advice isn&#8217;t just for game designers \u00e2\u20ac\u201d everyone designing software can benefit from it.<\/p>\n<p>  [1]: http:\/\/www.tleaves.com\/<br \/>\n  [2]: http:\/\/www.tleaves.com\/weblog\/archives\/000637.html<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[Tea Leaves][1], [The Design of Everyday Games][2]: > I&#8217;ve been playing a lot of *Advance Wars* lately. It is a > perfect little gem of a game, and I&#8217;d like to use it to > make some points about good game design. > > Good game design increase richness, but eliminates > complexity. Good game&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3],"tags":[32,10],"class_list":["post-158","post","type-post","status-publish","format-standard","hentry","category-technology","tag-games","tag-human-interface-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p74loH-2y","_links":{"self":[{"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=158"}],"version-history":[{"count":1,"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/158\/revisions"}],"predecessor-version":[{"id":159,"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/158\/revisions\/159"}],"wp:attachment":[{"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eschatologist.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}