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Monthly Archives: July 2006

The Design of Everyday Games

[Tea Leaves][1], [The Design of Everyday Games][2]: > I’ve been playing a lot of *Advance Wars* lately. It is a > perfect little gem of a game, and I’d like to use it to > make some points about good game design. > > Good game design increase richness, but eliminates > complexity. Good game […]

Unit testing Cocoa user interfaces: Target-Action

It’s really great to see that a lot of people are adopting unit testing for their projects and dramatically improving their quality. Test-driven development and agile development methodologies built around it are really taking off. However, a lot of people still feel that their user interface is difficult to test through code, and either requires […]