Skip to content

The Design of Everyday Games

[Tea Leaves][1], [The Design of Everyday Games][2]:

> I’ve been playing a lot of *Advance Wars* lately. It is a
> perfect little gem of a game, and I’d like to use it to
> make some points about good game design.
> Good game design increase richness, but eliminates
> complexity. Good game design emphasizes content over form.
> And, all things being equal, good game design favors
> mainstream technology over the cutting edge.

**Read this.** Peter’s advice isn’t just for game designers — everyone designing software can benefit from it.


Post a Comment

Your email is never published nor shared. Required fields are marked *