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The Design of Everyday Games

[Tea Leaves][1], [The Design of Everyday Games][2]:

> I’ve been playing a lot of *Advance Wars* lately. It is a
> perfect little gem of a game, and I’d like to use it to
> make some points about good game design.
>
> Good game design increase richness, but eliminates
> complexity. Good game design emphasizes content over form.
> And, all things being equal, good game design favors
> mainstream technology over the cutting edge.

**Read this.** Peter’s advice isn’t just for game designers — everyone designing software can benefit from it.

[1]: http://www.tleaves.com/
[2]: http://www.tleaves.com/weblog/archives/000637.html

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